![]() The cars glisten with beaded water droplets and the streets gleam, a shiny tapestry of mirror-like asphalt. These transitions seem to be baked into parts of the environment so they can actually happen multiple times over the course of a single race. However, the sudden, jarring transitions from the dead of night, to pre-dawn, and then back to night again are horribly ill-conceived. ![]() Need for Speed also sounds nearly as good as it looks the throaty burble of performance-tuned engines is well-realised and the crackle of exhaust overrun and the ker-chunk of slamming gears is similarly respectable. The cars glisten with beaded water droplets and the streets gleam, a shiny tapestry of mirror-like asphalt reflecting artificial light from all angles. There are dark and gritty instances where it feels a little like the whole thing has been shot on Michael Mann’s iPhone, but racing at speed through the soaked streets here (particularly in bumper cam) is really something else. ![]() It is immediately extremely pretty, though. ![]() However, the single-player component is over too soon, the multiplayer underdelivers, the cut-scene dialogue often had me wincing, and the game is stung by the side-effects of being online-only. It looks incredible, sounds fantastic, and while the handling is still standard arcade fare developer Ghost Games has added a welcome dose of nuance by letting us tune our cars for either grip or drift. It is, at least, a more clearly distinct game than the last few NFS instalments were from one another. ![]() After a year off, Need for Speed has the series coasting back over familiar turf, resurrecting the spirit of 20’s successful Underground games. ![]()
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